ZBrush is the 3D industry's standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over.

Dynamesh is ZBrush’s digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Step between different resolutions of your model, and changes on any level will be applied to each one. This enables you to create complex models, but still be able to make big changes when you need to.

If you're a concept artist or illustrator, you'll find that ZBrush bridges the gap between 2D and 3D. Compose 2D images where you can make real-time changes, while maintaining accurate lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in PhotoShop and see them applied to your scene as you work.

These are just a few of the unique and powerful features you'll love about ZBrush.

ZBrush 4R8 continues our tradition of creating digital sculpting tools that enable an artist to design with immediate response, even with digital sculptures that have vast amounts of detail. The list of new features in ZBrush 4R8 expand upon the digital sculpting workflow within ZBrush. Many new features will provide increased freedom while designing, foremost of which are Live Boolean and Vector Displacement Mesh.

ZBrush 4R8 introduces multi-language support, as well as many other enhancements such as a new transformation tool, the Gizmo 3D and a new text generator that will allow the artist to create text and logos with real-time adjustments. And these are only the beginning!


For all their power, Boolean systems have historically required a lot of trial and error before finally getting a satisfying result. With Live Boolean, artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like. Any model can be subtracted from another, regardless of their polygon counts. You can even use Live Boolean with the existing instancing systems in ZBrush such as NanoMeshand ArrayMesh. While Live Boolean is active, you can even sculpt on your models while previewing the Boolean results. All of these options can be combined together to provide new sculpting workflows that are unique to ZBrush.


Live Boolean is perfect for creating models for manufacturing, toy design, product design, collectibles, and more. Use any sculpt to create articulated joints, keys for 3D printing, hollowing, or even to create molds for production.


The Live Boolean function is not only a preview system inside ZBrush but can also be converted to true geometry to allow export for use in other applications.

When it comes time to finalize a Live Boolean creation, simply click a single button and the Live Boolean process will be converted to geometry. The structure of your models will change as little as possible, with topology changes only taking place where the source models connect to each other. Even with models that are comprised of several million polygons, the result can be generated in just a few seconds.


Live Boolean is also excellent for creating hard surface models. Live Boolean makes it possible for you to preview any addition and subtraction operations between your source models, allowing adjustments to be made on the fly.

There is no guesswork, since you are able to dynamically see the end result before committing to the operation. You can adjust any part on a mesh and see it instantly impact the model. It’s 100% interactive, non-destructive and works with any sculpt.

ZBrush in German Language

ZBrush is now available in seven languages: English, Japanese, Korean, Chinese (Simplified), Spanish, French, and German. ZBrush 4R8 also includes a robust toolset enabling users to create and share their own translations of the ZBrush UI. (Please note that ZBrush support will continue to be English, only.)

Hier finden sie eine Liste mit den ganzen Neuerungen in ZBrush 4R8 - Featurelist

ZBrush Core

Bei ZBrushCore handelt es sich um eine „abgespeckte“ ZBrush-Variante. ZBrushCore bietet vielen kreativen Gruppen wie Cartoon-Zeichnern, 2D-Künstliern oder Spieleentwicklern einen vereinfachten Zugang zum Sculpting ohne Einbußen beim Base Mesh-Erzeugungsumfang.

ZBrush ist eine High-Resolution Sculpting- und Painting-Software, in der Funktionen wie ZSheres, Mesh Extract, Mannequin oder DynaMesh enthalten sind.

Der kleine Bruder von ZBrush, ZBrushCore, kann maximal 20 Millionen (versus 100 Millionen) Polygone pro Mesh und 30 Brushes (versus >300 Brushes) verarbeiten. Weiterhin fehlen bei ZBrushCore unter anderem die Funktionen 2D-/2,5D-/Painting- & Drawing-Werkzeuge, Texture Maps, Render passes und die Import-/Editingmöglichkeit von Materialien. Der Import ist auf .obj-Dateien beschränkt. Beim Export ist die Anzahl der Polygone auf 200.000 beschränkt (gilt für .stl und .vrml) und es fehlt die FBX-Export-Möglichkeit. Ebenso fehlen alle Advanced-Features (z.B. ShadowBox, ZSketch, UV-Mapping BPR-Filter).

Eine vollständige Liste der Features und eine tabellarische Gegenüberstellung von ZBrushCore zu ZBrush finden Sie unter http://zbrushcore.com/features.

ZBrush Core

Bei der Bestellung bitte angeben, ob für Windows oder Mac.

  • 149 € zzgl. Mwst.

Update auf ZBrush

  • Bei einer Bestellung benötigen wir die Seriennummer deiner ZBrush Core Version.

  • 659 € zzgl. Mwst.


Bei der Bestellung bitte angeben, ob für Windows oder Mac.

  • 759 € zzgl. Mwst.


Du bekommst auch die Edu Versionen bei uns. Bitte kontaktiere uns vorher.

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